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Senlis said:
zarx said:
lestatdark said:

Well, it will be under the HAVOX physics engine and an improved SOURCE engine as well, so I bet that they can achieve some good gameplay innovations like physics and distance affecting ranged attackers like Traxxex or Nevermore. 

I can see some pretty nifty applications to a physics engine, like Sniper's Scattershot doing more damage from an above-enemy position and so on.


LoL already has a hero that has an attack that has attack that's damage is based on distance, and if you go to far with the physics you will screw up the 'tightness' of the gameplay, which probably isn't a good idea for a competitive game like dota IMO. And I know Valve will want to get the game into the professional gaming circuit and anything that would jeopardise that would be cut. And from the fact that they make a point of saying the gameplay will be almost exactly the same as DotA any new additions like that would have to wait until they have implemented the over 100 existing heroes if ever, as they mentioned that the gameplay will be untouched so none of the existing heroes will be changed much if at all. 

Well, that sucks

yup looks like DotA 2 is going to be HoN with a few more old dota heroes and running in the source engine. At least LoL is trying to bring new elements and heroes into the genre. I don't think we really need another cut & passed DotA allstars but I still know because it's valve DotA 2 will probably still end up being the most popular Multiplayer Online Battle Arena in the world...



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