lestatdark said:
Well, it will be under the HAVOX physics engine and an improved SOURCE engine as well, so I bet that they can achieve some good gameplay innovations like physics and distance affecting ranged attackers like Traxxex or Nevermore. |
LoL already has a hero that has an attack that has attack that's damage is based on distance, and if you go to far with the physics you will screw up the 'tightness' of the gameplay, which probably isn't a good idea for a competitive game like dota IMO. And I know Valve will want to get the game into the professional gaming circuit and anything that would jeopardise that would be cut. And from the fact that they make a point of saying the gameplay will be almost exactly the same as DotA any new additions like that would have to wait until they have implemented the over 100 existing heroes if ever, as they mentioned that the gameplay will be untouched so none of the existing heroes will be changed much if at all.
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