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It looks like Sakaguchi has taken the gameplay first philosophy to the extreme. Continued Iwata about his experience seeing The Last Story, "What particularly impressed me was that even though a climactic point is occurring in the story, the camera view is not forced to that climactic scene." Responded Sakaguchi, "I feel that doing it this way helps connect to the rich feel of the world. If it's a climactic scene, rather than forcing the viewpoint, we're making it so that the world that the player is seeing is everything. For example, if you imagine that something is taking place in an area where you're not looking, don't you get a little excited?"

 

Well, I am liking this... This is something very unusual for a jRPG.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.