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nope, i think they are good enough, which is different from a ps3 ish aproach.

 

Lets say PSp2 if it comes out (and it should and quickly before 3ds gobbles any hopes). lets say sony has no choice but overpack it with multiprocessors, 5 gigs of ram and so forth. More power than a ps3 lets say. And more expensive than the 3ds as a result.Duper graphics, more than devs need.will it work as a business?probably not.Devs just want a system where they can put the standart graphics ,baseline ones. If it can, they are happy and work with it.Also, i think 3ds hits the sweet spot .How can i explain this:

At this point in tech, you can develop games with source engine or MIT engine without huge money and time sinks.Its decent looking engine, and it wont drain half of your development team time and money.Games come quickly and are profitable.

However, theres upper tier tech.U4 engine for instance or the new ID engine.Thats muuch more expensive  and takes ridiculous amount of money and time. So when the game is released, it has to sell multibillions or lose huge amounts of money that often bankrupts developers.On a portable ,the improvement visually wont be as noticeable, so by all means is a mistake. 3ds has enough power to handle comonplance high end visuals that are quickly programmeable.

I think wii wouldnt have gotten worse games if it had more power.Well not more often than not.

There is a true point tho.if wii baseline visuals were higher, some games would have been unaceptable visually.Ergo, for them to exist would take 2 posibilities.Spend more time and money in graphics, or take part of the development time on pushing engines rather than cleaning gameplay.Some wii games wouldnt exist ,and some would have less gameplay features.

I just think 3ds looks good and is friendly to a wider range of developers than ds was. Which is a great thing.