| Khuutra said: It's about software royalties, Rainbird. Each hardware manufacturer gets royalties for software published on their hardware. If they make fewer royalties off of software (by dividing it - at best - three ways) then they are automatically better off with their own hardware, even with a smalelr userbase. |
I'm aware of this, I just wasn't aware that it was what you were referencing.
| Khuutra said:
What you've done is constructed a fantasy that would not necessarily expand the market, would reduce profits for the stronger manufacturers and relis on doubts by the weakest manufacturers, limits the variety of experiences provided to consumers, and provides an environment in which no one in particular woudl thrive. On the plus side, I'm sure Activision would love the idea. |
On the plus side, going into all this I knew manufacturers would take a big hit on profits which is the greatest hindrance to this, and you haven't actually told me anything I didn't already know when speaking of income.
I still disagree with you on the control and what is provided to the consumer, and my reasoning for that is the same as it has been throughout the thread.
I see the competition being moved to software and online services. That's where the money will come from with this system in place, and yes, manufacturers will take a hit on profits, but that's the best I have to say on the subject for now. And I still think the market can be expanded with this, if not directly, then through controllers and software bundles (I.E. motion controls and Wii Sports-alikes like the Wii has done now, what will be next for expanding the market is beyond me).







