"Developers choosing higher power systems aren't being lazy.. They're choosing the systems they think can best allow themselves to maximize the vision they have for their games."
It actually takes more effort to realize a vision with less materials, as it encourages creativity, and even being forced to throw things away that are superfluous to the vision.
So it is lazy to just maximize it, since it means you don't have to be as creatively adept as you would be with more limitations.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








