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Developers choosing higher power systems aren't being lazy.. They're choosing the systems they think can best allow themselves to maximize the vision they have for their games. 

Imagine yourself as somebody wanting to craft a game, no matter what it is you'd want the system that could maximize your vision. You'd want it to be the best it could possibly be and that's why devs don't like lower powered systems.. Unfortunately sometimes this feeling of wanting their game to be the best out there is detrimental (i.e. budgets blow out and studios go under) but you can understand why devs choose this path..