| A203D said: Yeah it does seem like it was a nightmare, and the key problem seems to be switching from the PS2 to the new HD engine on the PS3. i doubt they'll use CT engine in the same way again, i imagine they'll incorperate it in some way because there must be things that its good at that Luminous inst?? yeah well according to someone else on this thread it was designed to be for cutscenes. and imo if they indeed trash it, then at least 5 years have been wasted!!! and this is completely unacceptable! either way imo it seems to be the problem is more deep rooted at the management level; because i doubt Sakaguchi has these problems at Mistwalker, and i doubt things would have gone so wrong if he was still at SE. i think people forget, that even though his creativity went into FF, he also managed the development teams very well, up until the 10 installment and his departure. |
Now I love sakaguchi, but, in this society, he did enough plenty to get canned. Do I think he deserved it? no, because he made Squaresofts most popular franchises. but that's capitalism.
Sakaguchi, did the FF movie which (I loved) and massively failed. and there's no way to pin this on anyone other than Sakaguchi, it was completely his project... worse financially than anything SE has done since... (Except maybe FFXIV but that remains to be seen, and I still doubt it). the FF movie was one of the worst flops in Movie History.
Also, keep in mind, that FFVII was originally an SNES project started in 1994, then it got moved as a N64 project, then it got moved to playstation. While this happened in the span of 3 years instead of 5. FF13 was not the first time this happened to a franchise.
Sakaguchi doesn't even have a full dev team at mistwalker, as Blue Dragon was co-developed with Artoon, and Lost Odyssey was developed with Feelplus.
Also Luminous is based off of the old Eidos Engines. So without exact facts. It's impossible to know what SE intends to do with it. They are different tools for the devs to use. So it's entirely possible that depending on the game, the devs... eidos, or Square-Enix, will use the engine that best fits the project.
For example, Bioware.
Mass Effect Uses the Unreal Engine. While Dragon Age Uses the Eclipse Engine which is based off of their old Aurora Engine.







