A203D said:
Well i didnt know that Crystal Tools was this much of a failure. as for new consoles, i doubt that we'll get them for a little bit yet, so i think SE still has one last chance with FF15 this gen, this does also call into question Wada's management style. i didnt think Wada was accountable before... but it seems that he may well be. if indeed they dont use Crystal Tools again, then its completely unacceptable, its been a waste of 5 years, for 1 game, that had such a mixed reception. and Crystal Tools may have been miscalculations from the tech department, but i think it is Kitase who is responsible for scrapping 1 year of dev time on the PS2 and creating a new HD engine, however i didnt know that it was only good for cutscenes. is it not designed for other things?? http://www.gamasutra.com/view/news/30639/Game_Developer_October_Issue_Showcases_Final_Fantasy_XIII_Companies_To_Watch.php found this link and part of the development team discuss how FF13s development was disjointed and well poorly managed it would seem. until the demo came out and rectified some of the problems, but i mean there is clearly things that are wrong with the way the team were managed. Edit: its seems that are deep rooted problems at the managment level that is rotting the series from the inside imo. |
Yeah the game's development must have been a nightmare. I'm pretty sure they stopped development of the game to port it over to the PC and 360 cause the game was finished on PC and then ported back to the PS3/360 (This was said at the 360 version announcement at E308). So they spent maybe 6 months on porting the engine, a year probably on finishing the game on PC and another year porting it back to PS3 and a few months (3 probably) porting it to 360. I would say 2 years of development time was wasted and if that article is true then they literally finished the game in a few months and ported it to the PS3 cause that demo was finished less than a year before release. That doesn't even take into consideration the year or 2 working on the PS2 version of the game. Hell development started before FInal Fantasy 12 was released. This game had a 6 year dev cycle and the final product doesn't show it. Like this game has been riddled with bad business decisions, from the tech director, all the way to Wada. Like the fact that the game could have been released 2 years earlier and the fact that they raided the dev team for FInal Fantasy Vs 13... I could have been playing FInal Fantasy vs. 13 right now. And 5 years into this gen the only "HD" game that Square has made in house has been Final Fantasy 13 and The Last Remnant (Another game with a bunch of bad business decisions). I really question what's going on at Square, and now Wada wants Final Fantasy games every 2 years, he's an idiot. You need about 3 years to make a proper Final Fantasy game (all of them have had 3 year dev cycles as far as I know), and wanting them pushed out every 2, we're going to start getting 6 hours Final Fantasy games. Like Final Fantasy 13 has some ups and downs, but the games arn't going to get better with current management, they're only gonna get worse.
Edit: Thinking about it how the hell did they make this game? They seriously made a bunch of art assets and then glue them together? WTF?








