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disolitude said:
Hynad said:
disolitude said:

Also, as far as visuals are concened, they are good...but its due to static camera. Static camera = cheating the system and rendering only the angle which are in players field of vision.

Great graphics are great graphics.  Saying it's "only" due to some design choice is ridiculous.  That would apply to just about any console game.  BLA BLA BLA, Killzone is good looking, but it is so just because the environments aren't as big as Halo's, BLA BLA BLA, God of War III is the best looking game on console, maybe, but that's just because the camera is fixed, BLA BLA BLA, Uncharted 2 is awesome looking, but that's just because the levels are "corridors" like...

Cop out.

What counts in the end is that what you see on screen looks incredibly good.  No matter the design choice.

For example, Mario Galaxy and Kirby Epic Yarn are 2 extremely good looking game.  Because of their artistic direction.  Not because of the prowesses of their respective graphics engine , or other [technical] design choices.  Castlevania is just the same.  It looks damn good.

When I read a comment such as yours, I'm "reminded" that games like Shank or Shadow Complex are good looking games only because the camera is fixed and cheats the system by rendering only the angle (side view) which is in the player's field of vision.  ¬_¬  Kind of ridiculous, I know.


Ok, I'll agree, its a good looking game artistically and it looks "pretty"...but to be honest, Id much rather have camera control. Visual design choices like this impact gameplay greatly and there is something very...on rails-ish...when an action game has fixed camera angles.

Besides, my issue with this game are not from a technical side as technically it really isn't a bad game... My issue is that the only reason this game is "good" is because the money spent on production. Its medocre gameplay title patched toghether by an expensive production. I have yet to see single good gameplay idea thats not recycled from another game.

It may not be innovative, I may give you that.  Although that opinion could change once I complete the game.
But like many games before it, it borrows great ideas from other titles and mix them together to achieve something that plays and feels great.  Maybe it's not your cup of tea, and nothing can change that.  But as someone who really enjoy that kind of game (action/hack and slash), the game does deliver.  The "expensive production" value is always a plus.  But this doesn't get in the way of the extensive battle system that feels really rewarding (at least on the Knight difficulty level).