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Khuutra said:
Severance said:
Khuutra said:

I'm not asking questions, is the thing. Nor am I concerned with Metal Gear on the NES.

The point is that the implication of painting Twin Snakes as being the resulto f someone else's imagination (which is what you did) is that you pretend that the agency was in SK's hands, rather than Kojima's. It wasn't. Everything you dislike about Twin Snakes (and, outside of gameplay balance - which was definitely Kojima's decision - I found it generally better) is Kojima's fault, not Silicon Knights'.

And no, not "every fan" will say that the original was better.

The gameplay was improved ,i've never mentioned gameplay , it was a lot like MGS2 , Silicon Knights always did great gameplay (Legacy Of Kain : Blood Omen is one of my favorites,heard of it?) , i am talking about the script and cutscenes, they were altered a lot to the point of not making sense.

again read my other posts before you reply.

The gameplay was the part of the game that was shot to Hell. Introduction of first person shooting compeltely ruined the balance of nearly all of the boss fights, particualrly Revolver Ocelot and Vulcan Raven.

The script wasn't altered particularly much; referring to incidental lines spoken by a dying soldier in a hallway isn't exaclty going to prove your point. Events weren't really changed either. Back-flipping off a missile? Sure, that's a change, but one Kojima was behind and was a lot more fun to watch than what we got in the original.

Kojima was on a Matrix kick, or the director was and Kojima agreed with him; the result is the same. The point is the same, too: you placed the impetus of change on Silicon Knights when they had little or nothing to do with it.


-sigh- there is no use, on you guys ever.

i'll just keep it as it is, i've repeated myself enough times already to make a 7 year old understand.



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.