| masschamber said: You would say the gamecube port is worse no matter what, your that type of person that won't admit that your taste isn't empirical, frankly I've heard legions of wacky excuses why twin snakes is garbage but the original is pure gold, with the best being OH THEY TOOK OUT LEI MING SUPER AWESOME ACCENT IT IS THE FAILZ, if the game was originally so great simple changes to the chereography wouldn't have made it garbage plus KOJIMA HIMSELF HAD THE ALTERATIONS TO THE CUTSCENE MADE, THEY ORIGINALLY WERE GOING TO BE CLOSER TO THE ORIGINAL GAME,straight for Kojima himself http://www.gamespot.com/gamecube/action/metalgearworkingtitle/news.html?sid=6029270&mode=previews silicon knights mainly did the programming, models and cutscenes were handled in Japan by Konami not silicon knights, Twin Snakes is a Kojima game with everything that ear marks it as a Kojima game, deal with it, though I don't see why it should be a problem |
@bolded , where does it say that?
"HK: It will pretty much be the same. The thing is, now that we're working with this great film director Ryuhei Kitamura, he's worked from the storyboard of the polygon demos, and then he's directed all the polygon demos, the motion capturing, so you'll be seeing a lot of different scenes. "
plus i know that Kojima is involved in Twin Snakes i was talking about MG on NES , read the posts above,and i also said that Twin Snakes was changed a lot and wasn't as memorable and wasn't really made by the same guys who made the originals , it was made very cliche.
I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...
- Wasteland - The Mission.







