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dahuman said:
remember dead rising? I don't miss that engine. My point is really that the way they work is to use as little resource as possible or just don't do it at all. If MT Lite was avaliable when they were making RE5, maybe a Wii version would have been out already. They wouldn't make it for MT, then port everything to that GC engine again, they are not crazy.


I don't think the problem with Dead Rising on Wii was the engine. The RE4 engine would have been usable for tonnes of games, and they wouldn't have to be ports of HD games. Capcom only decided that everything had to be multiplat from the get-go this gen, they were fine with making exclusives last gen.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.