jarrod said:
Quantic Dream's small (ie: staff of seven) mocap unit was formed for HR specifically, so it was likely subsidized by Sony directly and deemed more cost effective than hiring out the work. The staff there worked at companies like Ubisoft and Square Enix previously, but were mostly entry level hires. I'm not sure how this compares to Level-5's full production mocap studio, which has been described as "state of the art" and "a luxury that only a handful of Japanese studios can afford". Also, looking through credits it seems SCEWWS does have an internal mocap studio (PD Services) who also does sound design and music for various games. They seem to work on everything San Diego does... weird that ND had to outsource their mocap then? :/ |
QD's site describes their mocap studio as: "A large Vicon Mx F40 motion capture set, coupled with a state of the art 3D scanner and a 5.1 audio recording suite.".
Sony uses the San Diego mo-cap studio for a lot of their sports titles, so perhaps it wasn't available.
Comparing Level 5 to SCEWWS on almost any level is a bit ridiculous.








