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My thoughts from the other thread foolish ol' me just made:

What we see here really helps better explain why developers aren't always on friendly terms with the company.

Having to pay for an entire software run upfront seems like it could be very troublesome issue for smaller developers, particularly companies like NIS that are barely surviving from one game release to the next as it is.  Granted, it would normally be expected for a publisher to handle all of their own costs, but the implication is that Sony, Microsoft, and even Sega back in the day handle(d) this situation differently.