"Then it was time to start the next round of games. The decision became do they A) basically toss out the millions spent on making HD gaming dev tools to while spending more millions to make a Wii based dev tool that allowed porting to PS360? OR 2) do they continue with the HD twins as primary benefactors while Wii gets a shoddy upgraded dev toolkit for lower end games that 1 out of 5 will probably be massively profitable? They chose the obviously smarter (from a fiscal point of view) option after considering the costs and the fact that Wii never broke the 50% marketshare so from a potential userbase, there was no big gain to spend millions in making new tools for Wii for the big IPs."
Wait. Many developers are still losing money, and you call that smarter?
You and the developers have fallen for the sunken cost fallacy.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








