Really, you can't compare music to games anyway. A 5 person indie band vs. a 5 person mainstream band...eh, you could like either one...they're almost interchangable.
A 5 person indie game vs. a 100 person professional game...there's a difference. Games are made by advanced tools, advanced game designers, writers, modelers, etc. They are made by companies, and they are expensive for a reason (for the most part...things could maybe be cheaper...but the consumers are the ones that demand the uber-graphics of today.)
5-person indie games can be good. Look at Darwinia and those games. But it's very difficult for them to reach the quality of bigger games...simply because to make games just requires a ton of collaborative work that can't be substituted by smaller groups.
So even though the music industry can survive through piracy by touring more, and because ultimately, music is created by individuals or small groups; the videogame industry would not fare as well if piracy increased.
Explain to me, if games started selling 10k each, no more, how A) these companies would stay alive, B) you would continue to get the same quality games you love to steal.


LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )







