MaxwellGT2000 on 28 September 2010
jneul said:
MaxwellGT2000 said:
I changed that with the comments after OkeyD, cause Tumble was my first Move game and the first game I tried all the details of the pointer, at first I thought that was how it was for all games but I tried it with Sports Champions after Okeys comments and changed my opinion to be reserved since it's all software based (at first I thought that's simply how the pointer worked), the lack of a standard bothers me but Sports Champions is fine so hopefully KZ3 turns out fine asell, which I was REALLY irritated about the pointer for FPS games was my whole reason for buying Move and Tumble made me believe it might be a waste.
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you should visit the iWaggle blog on youtube in future it has all kind of information on how move works, this will help you to get a better idea of what is going on, to me it actually sounds like you are slightly confused, as tumble definately tracks the sphere when you are in game, menus are not important, but however menu interactivity works just fine with move, also play on eyepet as well it actually illuminates exactly where your sphere is and all objects line up perfectly with the way you have the move, if you cover up the sphere it does not know where to place the object as well so it will be out of position.
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No I'm not lol it tracks the ball to triangulate the position of the controller in a 3D space (see greenmedics post) not control the pointer
it works in conjunction within the game cause it uses the ball to know where the controller is and the gyro to know which direction to point... IE the POINTER
I dislike the gyro being used as a pointer and I'm not confused at all as to how that works, the menu simply uses the gyro, while Sports Champions' menu does not nor does it in game when you need to use a pointer... I know perfectly well what I'm talking about thanks
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