| Joelcool7 said: I never actually played Kinect but when I saw the games being played I noticed tons of lag. Dance Central was perhaps the best at hiding the lag but Deca Sports for example was so bad that the players punched and about a second or two later the punch showed up. Plus the punches didn't look one to one they looked like premade movements much like the Wii's games. I was really turned off, but I've heard it just looks horrible and that while playing you don't even notice. I wish I could have gone hands on but the line was at least an hour long and I had better games to check out. A friend of mine played Dance Central and Just Dance 2, he said Just Dance 2 was more fun. Do you know if theirs a Kinect demo station in Vancouver since I don't live far from Vancouver I'd love to actually play the thing.
P.S - I can't even buy it if I wanted. I live in an apartment and even playing WiiFit and Donkey Konga I got noise complaints from the apartment below. Playing Kinect would be very noisy...too bad... |
Even one second is a looooong time. Do this, make a punch motion then count "one thousand". The lag is nowhere near that.
http://www.eurogamer.net/articles/digitalfoundry-the-case-for-kinect-article?page=1
In that article the show the lag to be about 200ms. By comparison they also showed in another article that Killzone 2 had a delay of 150ms from the time you pressed a button on the controller until the time you saw something happen on screen in response. So they're close. There is a lot of other really interesting stuff in that article, like how your body itself is laggy, which is why people don't notice the lag much when playing but you can see it while watching someone play.
The reason Dance Central doesn't appear to have lag is because you're not animating your character with your body movements, you're following the routine and it's judging how well you did by scanning your body. Only during the freestyle sections are you seeing what you're doing on screen and during that part they aren't tracking your skeleton and mapping it to a character, they're using the depth data directly.







