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Nomad Blue said:
daroamer said:
Nomad Blue said:
daroamer said:

My biggest impression was a very small thing that I think is what really will separate Kinect from the Wii and Move and that is the sense of immersion.   I first noticed it when I was doing a mini-game in Kinectimals where I had to throw a sombrero at some targets.  I was having trouble hitting one on the left side of the screen, I tried about 5 times but none of my throws could reach it.....until I decided to just take a step to the right.  Bingo!  The game saw my movements and actually moved the camera in response to where I moved to and which direction I was facing.  It was a small thing but it REALLY sold the fact that you were actually standing on a beach.  The same thing was true about bowling.  For those who have play Wii bowling you know that if you want to stand on the left of the lane or angle your throw you need to click the D-pad to move your position, with Kinect you just take a step to the left and turn your body.  Simple as that.  The camera will follow you.  This sense of immersion is what really sold me.

I guess you wrote that sentence without having actually played any games using Move(never played on the Wii, so can't comment), for instance the Sports Champions games?  For example, in Gladiator Duel, your character crouches and jumps when you do.


I'm not talking about control of the character, that's simply the character changing depending on the position of the wand.  Technically you could have your character do the same thing just by moving your arm, what your body is doing is irrelevant. 

What I'm talking about is control of the environment.  Kinect is reading where you're physically standing and where your body and head are angled and the in game camera is following your positoning.  It's a very natural feeling.   Head tracking on the Move should be similar and I suppose you could do a version of this with a combination of the wand and the PS Eye camera but you still have to hold a controller in your hand and lighting in the room would be a factor.

By the way, there was absolutely NO setup for any of the Kinect stuff I tried.  You had people going in and out of the play area from 3 feet tall to over 6 feet like myself and the games automatically adjusted.  You just walked in front of the sensor and the games worked.

But you are talking about control of the character, as the character's position defines the environment?  With move and SC, you can move around the table-tennis table depending on where you stand.  How does this differ, just that you're holding something?  And surely that's more immersive, as you're holding something in real life and on screen?  Other than moving slightly left and right and back a bit, you can't really control the environment that much anyway, so surely the sense of immersion is quite low?

No, I'm not talking about control of the character, I'm talking about control of the camera in relation to your body position.

Watching this video: http://www.giantbomb.com/quick-look-sports-champions/17-3256/

Nothing he is doing with his body in any of the games is affecting the world at all, it's only the position of the wand that is having an effect.  In table tennis I can see the camera moving it's angle In relation to his arm/hand position only, not his legs or body position.  In the gladiator dual he's playing the entire thing with just arm movements, same with volleyball, it's just waggle.  In the Kinect volleyball if you want to spike it, you actually need to jump.

Did you watch the E3 Forza demo where he walked around the car?  That's what I'm talking about.  And no, controlling a camera while holding something in your hand is not immersive, having it respond to your natural body position is.  If you really need to you can hold anything you want in your hand.

Let me ask you a question, have you actually tried Kinect?