theonewhoisme said:
Games like Devil may cry, tomb raider and resident evil I suspect were paid to go multiplat, there are probably more of course there is no actual proof of this either way, and I don't really care as much as them paying for games to not go to ps3, and yes they both pay for exclusive content and whatever but it seems like MS forced Sony into it, and even if we call them equally at fault with that Sony has never paid for a game to not be released on 360 and lied about it for a year as for the rest the only one I can give you credit for is the trophies/achievements, not having a harddrive was just MSes way to undercut the price, and then they turn around and sell a harddrive for a ton and make co-op impossible without it and the saving on usb was just to make the no harddrive bearable and yes MS was first to do the rest but they would have been done anyways and the only reason MS did it first was to get a jump on the competition and the put out a console with a massive failrate (I've seen 2 separate unrelated things saying the launch failrate was 68%) and they were also first (and only) to charge for online without giving any extra service Yes Sony made the first less reliable console but even at their worst I didn't see anything even nearing 20% MS over doubled that with it's failrate, and yes neither are perfect but 360 is far more flawed |
I really doubt those games were paid to go multiplatform. Considering the substantially larger grip the 360 has on the North American market, and the appeal of RE, DMC, and TR to the western audience, it would have just made a lot more practical sence to makes these games multiplatform. Most of them were developed to play just as well on both consoles.
Of course MS forced Sony into this paying for exclusive content issue. First of all before this gen DLC was impossible, and during this gen Sony is having A LOT stronger competition then before. This is just the result of feirce competition, if MS didn't do it first, Sony would have.
No hard-drive = undercut price = better. 4 gigs is enough for a casual gamer who never gets DLC, and they can always buy a 16 gig thumb drive for $10, if they don't already have one. My 360 is an HDMI model, but I have my original 20gig hard drive (they replaced my 360 free!). Only 14 gigs of that is usable, and until this year, I never filled it up. I could still fit all my stuff on it, but it's much easier having my profile, and recent games saved onto a thumb drive, that way when I go over to someones house, I can bring my profile over.
As for the Arcade Slim 360 not being about to play Halo: Reach co-op, thats clearly an error in design, and MS is addressing it. Every other co-op game works, and this will be fixed. It's just a mistake MS made, go hate them for it.
Failrate on original 360's was roughly 30%, and the reason the failrate was so high was because MS let anyone build the console at first in order to release the console on the market in 2006. Nintendo for instance has an amazingly low fail rate because Nintendo will not allow any company with the slightest bad history produce Wii's.
As for Extra Services
Party chat-the ability to talk to friends who might be playing different games
Designated Servers-this is the main reason you pay for XBLG, only high end PS3 games will run on designated servers from the publisher/developer themselves. 360, ALL games run on designated servers, which means faster gameplay, much less lag. I've played PS3 games online before, the lag in many multiplatform games is ridiculous, I remember playing a race on GTA IV when my friend bought the game (I got mine later), and on the first turn everyone just started teleporting ontop of each other, and they all went straight into the wall..
Free movie streaming/30 pay TV Channels/Movies on Demand
Facebook/Twitter/Zune videos/MSN Messenger/ESPN/Windows Phone 7 integration
Halo Waypoint
Video Chat
Arcade Game/DLC weekly discounts (which can make up for the price if your that type of person)
and thats just what PS3 doesn't have.
Netflix, Chat (Yea Chat, PS3 online didn't even have that until SOCOM), Acheivements, Friends Lists, all copied. as you see, the stuff 360 has exclusivly is still more then what people copied.
I'll agree that charging $50 a year for XBLG is too much, most of the stuff I named are free on the PC, or should be free on the 360.
The only reason I am okay with XBLG costing so much is because I buy a lot of used games, and used games tend be be $5-20 cheaper on the 360 then the PS3 (talking multiplatform games).
Also some features of XBL come stright with the system, such as the ability to play co-op games using 2 different profiles, getting a head-set with the console, etc. These are pretty big to anyone who plays co-op games.
Next gen if PS4 and 720 are similar consoles again, and Gears of War/Mass Effect are multiplatform, and GT6 is released early into the consoles life with a proper steering wheel, I'm getting a PS4. I'm not happy with paying for Live gaming.
What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database 
Vote for the March Most Wanted / February Results













