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Disaster was actually fully localized for US release, with several script revisions even.  The US release was ultimately canceled because NOA (and Reggie in particular) didn't feel it met high enough quality standards.  Which isn't really big loss, the game was mediocre.  Missing Soma Bringer was the worse oversight imo.

Xenoblade's actually the first game that started development after the Nintendo buyout.  Monolith started developing both Disaster and Soma Bringer back when they were part of Namco (presumably for Namco).