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Alright my last reply was probably briefer than it should of been. I just wanted to give my perspective without going on a DLC rant. I'll try to keep this as short as possible.

When I said future DLC should be included in the purchase price, it really should be unless it's substantive content. When Mass Effect 2 is a 20-30 hour game at ~$50, trying to sling me extra 1-2 hour episodes for $10 is not a very good value for my money. This obviously varies from person to person, and yes, creating extra content costs money. At the same time though, providing new game content for free is a great way to sell new copies of your game while giving existing customers something extra. This is especially true when ME2 requires a network activation to even purchase DLC, thereby requiring any DLC user to buy the game new or pay for an activation code. In the case of Shadow Broker, perhaps giving that away for free would be a good way to entice people to pick up ME3?

I don't think DLC is inherently bad it's just been so badly abused this gen that I don't trust most publishers and developers to relent on their newfound position of offering as little content for as much money as possible. I like that they support their games with extra content, I don't like that the popular model for doing this is to take advantage of the desire of fans to consume more content.



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