| jarrod said: From my understanding with Pica200 it's a fixed pixel shader pipeline but (up to four) programmable vertex shaders? It's DMP's customized extensions (Maestro suite) that allow the sort of effects you'd expect from a Unified shader model chip (ie: programmable pixel, vertex and geometry shaders). Side note, digging around DMP's site, it seems Silicon Studio is one of their Maestro development partners... anyone else like to see 3D Dot Game Heroes given a second chance on 3DS? Seems almost perfect for the system imo... |
it does have 4 custom vertex pipelines on paper that you can use as pixel pipelines but it wouldn't be very useful as it is unless they have a new version that has more, the way it is now, I can only see all 4 being used for vertex shading in most cases. It won't push anything insanely awesome like a massive unified pipeline design. It's more of a hybrid, not nearly as flexible but, but! the chip is able to create DX9-10 type effects with what it has! so as far as the visual capabilities go, it's beyond the Xbox or the Wii for sure.








