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ssj12 said:

If they stick with a similar CPU/GPU sertup instead of changing the entire thing like they did with the PS1, PS2, and PS3 then development will be a lot easier since devs would know the basics for programming the machine to run their games. It wouldn't matter if the PS4 is running the PowerPC8 (looked it up, this PPC is most similar to the CELL) since it would be the CELL plus more cores/spes. Plus a stronger GPU with more ram (2Gbs at minimum hopefully).

With this setup they could easily run PS3 titles, PS1 titles, PS2 might get software bc maybe, and devs shouldn't have much room to complain about development difficulty since they would have experience from the PS3's CELL RSX setup.

I suppose by PowerPC8 you mean the PowerXCell 8i. The problem with that is that it's pretty much the same chip that is in the PS3 just higher clocked and without a disabled SPE. using that design wouldn't lead to more than a 10-20% performance increase. If SONY were to use the CELL architecture again, at the very least they would need to commission a custom chip to get a worth while performance increase. Like the cancelled 2 PPE and 32 SPE CELL, at 32nm or less it should be possible. I would love to see the folding@home numbers for that...



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