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gergroy said:

While the story and gameplay of Awakening was average at best, the biggest problem that awakening created was a split userbase for future DLC.  Instead of being able to just add content to Origins or Awakening, Bioware instead had to create each DLC as a standalone package that could import characters from either game.  It broke the immersion of the story and made each additional DLC seem like a cheap demo of a game.  It is hard to get excited about playing through a story that takes less than an hour to complete.  

I agree. They felt like meaningless banal side quests. I enjoyed them because I was hungry for more Dragon Age but I really felt I was playing DLC. The quests didn't feel important.