BenVTrigger said:
Baalzamon said:
that's cool how they compare it at first to what an old game like Halo 3 is currently doing. How about they compare it to the launch of a newer massive game such as MW2, I'm sure the stats are similar, maybe a little higher for reach.
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You realize they compared it to launch of Week of Halo 3 where VGChartz has Reach only slightly ahead of Halo 3's launch, whereas Bungie says there were 4x times more users online during Reach's launch week than Halo 3's and 65% more users online on Reach than Halo ever had even at its peek?
Reach is almost certainly undertracked.
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A possible explanation is that simply more people were connected to Xbox Live. I got both Halo 3 and Reach on the day of release but I didnt not have Xbox Live until a few weeks after Halo 3s launch. Additionally, me and my brother have separate Live accounts, but one copy of Reach.
Although the numbers of people in those situations wont be massive, there will be a fair few which will add up. The number of unique users does not equal number of copies sold.