By using this site, you agree to our Privacy Policy and our Terms of Use. Close
BenVTrigger said:
wfz said:
Baalzamon said:

that's cool how they compare it at first to what an old game like Halo 3 is currently doing.  How about they compare it to the launch of a newer massive game such as MW2, I'm sure the stats are similar, maybe a little higher for reach.


Epic post. Read the OP next time. Well actually we'd never have interesting posts like these if everyone did read the OP properly. So keep up the great work, this site wouldn't be the same without you! <3

 

The numbers are surprising, but could we really be undertracking such a hot title by so much? How could such drastic miscalculations be had about such a big game? I would assume the bigger the game, the easier it is to track, but I guess I'm wrong!


I doubt actual launch numbers were actually 4x the size of Halo 3's however they were FOR SURE larger than the 5% difference between launches of Halo 3 and Reach that Vgchartz currently has considering there were 400% more people online on launch week.

I am not trying to claim bias, but I feel like ioi has been poo pooing Reach sales right from the start. He seems very negative toward the game under the surface. He once flatly claimed it will sell "like a more frontloaded MW2" as if there was no possibility it could do better than that. which I believe based on historical attach rates, it can do much better than any MW title has done on 360. If you look at it, Halo (not counting lame stuff like ODST) has historically had much higher userbase attach rates than COD on 360. In that Halo 3 sold to  ~  50% of 360 owners first month, a figure no title has ever come close to. Of couse I dont expect Reach to attach to 50% of 360 owners first month this time that would be absurd, but the point is a high attach rate much larger userbase could=huge sales.

 

I could be very wrong but I yet believe we may see a huge 4.2-5.0 first month NPD for Reach.