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CGI-Quality said:
themanwithnoname said:
CGI-Quality said:
themanwithnoname said:
CGI-Quality said:

The estimated 4.2 mill for week 1 would mean Halo received 400,000 more fans, give or take, depending on it's lifetime. For those who expected 5 mill week 1, it's not that 4.2 mill is disappointing, but rather your expectations were a little high.

Before they can truly be pegged as disappointing, lets see how the legs are. Keep an eye on the week-to-week (in conjunction with Halo 3). Chances are, Reach will still pull off 11-12 million.


Okay, again, the numbers are above Halo 3 and the 2nd biggest launch on one platform of all time. How can they ever "truly be pegged as disappointing?"

Whoa, calm down there sir, I'm not saying the numbers are. I'm saying that's really the only way to track that.

I'm saying that anybody concluding these numbers to be disappointing is dillusional. There is no way anybody can ever make 4 million sales in the first week ever look disappointing.

I agree with you, no the numbers are not disappointing. The game performed in line with the way most sequels perform - yes there's a boost, but it won't sell MUCH more than it's predecessor due to an increased fanbase. Games like Uncharted 2 & GTA: San Andreas are exceptions to the rule, and many thought Reach would perform (in ratio to those) like that (as in MUCH better than Halo 3).In fact, I wouldn't be surprised if Uncharted 3 didn't sell much more than 50,000-100,000 more than Uncharted 2.

Regarding Reach, anyone who predicted 4 -4.5mill had realistic expectations. 5 mill was just a tad too high.


Oh I agree 100%, I guess I was just confused by what you were saying. At least it won't have the negative word of mouth that Gears 2 multiplayer had, which I think hurt its sales.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.