CGI-Quality said:
themanwithnoname said:
CGI-Quality said:
themanwithnoname said:
CGI-Quality said:
The estimated 4.2 mill for week 1 would mean Halo received 400,000 more fans, give or take, depending on it's lifetime. For those who expected 5 mill week 1, it's not that 4.2 mill is disappointing, but rather your expectations were a little high.
Before they can truly be pegged as disappointing, lets see how the legs are. Keep an eye on the week-to-week (in conjunction with Halo 3). Chances are, Reach will still pull off 11-12 million.
|
Okay, again, the numbers are above Halo 3 and the 2nd biggest launch on one platform of all time. How can they ever "truly be pegged as disappointing?"
|
Whoa, calm down there sir, I'm not saying the numbers are. I'm saying that's really the only way to track that.
|
I'm saying that anybody concluding these numbers to be disappointing is dillusional. There is no way anybody can ever make 4 million sales in the first week ever look disappointing.
|
I agree with you, no the numbers are not disappointing. The game performed in line with the way most sequels perform - yes there's a boost, but it won't sell MUCH more than it's predecessor due to an increased fanbase. Games like Uncharted 2 & GTA: San Andreas are exceptions to the rule, and many thought Reach would perform (in ratio to those) like that (as in MUCH better than Halo 3).In fact, I wouldn't be surprised if Uncharted 3 didn't sell much more than 50,000-100,000 more than Uncharted 2.
Regarding Reach, anyone who predicted 4 -4.5mill had realistic expectations. 5 mill was just a tad too high.
|
Oh I agree 100%, I guess I was just confused by what you were saying. At least it won't have the negative word of mouth that Gears 2 multiplayer had, which I think hurt its sales.