Khuutra said:
I'm going to try this one more time, and I'm not goign to get angry, but you are being obtuse enough that I'm beginning to wonder if you are doing it on purpose. God of War did not invent the concept of an action-oriented platformer. It was preceded, in 3-D, by both Devil May Cry and Ninja Gaiden. Hell, it was preceded by Tomb Raider. And dozens of other games. When you go back into 2-D, it gets even worse - but it was actually preceded by several 3-D Castlevanias, too. Lament of Innocence was a 3-D action platformer Castlevania with giant boss fights and came out years before God of War. Your understanding of genre norms cannot possibly be this narrow. It did not rip off God of War. Belonging to the same genre does not mean it ripped off God of War. The director actually addresses that issue in the interview. THey did not rip off God of War any more than they ripped off Shadow of the Colossus (which is also mentioned). All of these elements have existed in Castlevania for more than two decades. They did not rip off God of War. |
Obviously God of War traces its roots to Devil May Cry so the basic concept and genre inventor is Devil May Cry. (and therefore past 3-D castlevanias such as Lament of innocnse are based on Devil May Cry)
But the latest iteration in the hacknslash genre, and by far the most successful one, is God of War and if you watch the videos of Lords of Shadows you will see they carbon copied God of War. Making the giant boss encounters longer and climbier and saying they got inspired by SOTC is only a bad excuse.







