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Khuutra said:
Slimebeast said:
Khuutra said:

The point is that Castlevania was doing the action platformer thing almost two decades before God of War existed.

That's an even stronger reason to not just copy a modern game like God of War.

Where is the platforming in Lords of Shadows? From what I've seen there's very little of it.

A big portion of God of War is platforming. God of War belongs to the genre of Castlevania, not the other way around.

I haven't watched videos of this game. THe point is that this is getting back to the roots of Castlevania - a linear adventure where the action focuses on killing monsters and fighting your way through tough levels - rather than the Metroid-style games started with Symphony of the Night.

It's not ripping off God of War. It's a logical progression of the original series in 3D.

It appears as a logical progression, but they happened to steal it from God of War.

Most action side scroller Arcade platformers didn't managae to progress into anything. In fact it was hard to transform them into the 3D era and make them work. Prince of Persia, Bionic Commando and Metroid got their respective conversions into 3-D but most Arcade games never made into 3-D.

Castlevania took the God of War concept because it was already there (through Devil May Cry, a new genre invention more than a slow, logical progression). It was easy.

In some way I think it's logical. In some way I don't. Because back when I imagined 3-D conversions of Castlevania-like games such as Ghost and Goblins, Black Tiger, Rastan Saga and Galivan I personally never imagined something like God of War.