| Stefan.De.Machtige said: One remark: Adding the nunchuck is difficult to do. You would have to design two game versions: one really fast, because of the lock-on, and one slow because of the manual aiming. That's the reason they didn't add that option for Other M. It was impractical in development. |
That is completely false.
http://us.wii.com/iwata_asks/metroid-other-m/vol1_page2.jsp
Sakamoto himself explains that they didn't use the Nunchuck because he wanted it to control like an NES game.
There was only ever going to be one control scheme for it, but it came down to nunchuck vs. no nunchuck, not both vs. no nunchuck.







