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If Sakamoto ever does go for character-building again, I hope it's something that can be communicated with no more cutscene than was found in Prime or Super. The idea of being followed around by a baby Metroid the whole game - one that enemies can't normally interact with, but might occassionaly latch onto a boss or something - is pretty interesting, and it would allow us to build up a really serious attachment to it over the course of several hours.