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LordTheNightKnight said:
Viper1 said:
LordTheNightKnight said:
Viper1 said:

RE4 on PS2 used recorded GC video footage simply because it was far easier to do so.  2 minutes of work versus several days of coding.  And you get a better quality cut scene in the process.

I see plenty of other games that do the same thing now.


What I mean is that would the RAM had had to quickly load either the success or failure of the "press X not to die" at a moments notice? And if the issue wasn't the loading, how could that have worked around it?

And I'd still like to know if texture compression was the issue with the graphics.

Lower polygon processing power played a bigger role than textures did. 

QTE's could simply be loaded into RAM while the video was being played.


1. Okay, to the PS2 couldn't push as many polygons in that situation. But what caused the textures to look less colorful?

2. I meant that since the GC version didn't use video in those scenes, could the PS2 version have not used video at all in those scenes and still keep the same loading times.

textures used software compression, the cost was color depth, plus it had to use a much more aggressive mipmapping

for 2 I don't understand what your asking exactly



I HAVE A DOUBLE DRAGON CAB IN MY KITCHEN!!!!!!

NOW A PUNISHER CAB!!!!!!!!!!!!!