| MaxwellGT2000 said:
I'm gonna be perfectly blunt play Trilogy 1 & 2 is easier cause of the control set up, it's also the Zelda effect, Zelda 64 "oh man this is nice difficulty" *three games with similar game play and difficulty curves later* "man this is just easy" like no shit you've learned how to play them well and designers are avoiding the NES days... As for Other M having "cheap deaths" no it really doesn't if you die, you die cause you suck, if you can't use the concentration refill, you can't cause... you suck, every boss can be stunned and during that time you can heal... and if you actually beat the game like you say you have there's a freaking hard mode... honestly it's not cool if Metroid is as hard as Ninja Gaiden the first time around, they're just annoyingly hard.
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Nintendo "having less to do with Prime 3" does not magically explain away that what "little" they did say, when what they said would have been "make the game a lot more accessible (easy), we're trying to attract a new audience." I don't know what the hell you're talking about per "standing still and getting hit" in Metroid Prime 1 and 2 since you could freely move around while targeting enemy characters in the games--and any of us who played the games know this. Other M is where you can't move, and where the built-in dodge move regularly fails in 1st-person mode. You're also acting like the "controls are better in Prime 3" as if it's a fact, and that's just your opinion. Frankly, I never had problems with the controls in Prime 1 or 2 because they made perfect sense for the adventure/exploration feel of the games.
Yes, Other M has cheap deaths, but to be fair, they're not ultra numerous and they're a far cry from the countless other problems plaguing the game. Like a narrative only a 12 year old would think is anything other than hyper-cliche, character-bashing trite. Maybe if I wasn't familiar with what makes a good cinematic narrative, or hadn't bothered playing any of the very mature stories found elsewhere in gaming, such as Fallout 3, Bioshock 1 and 2, Eternal Darkness, etc, I would think that Other M isn't so bad. But I'm familiar with the character of Samus Aran, and I'm familiar with good narratives in both games and film, so Other M is crappola in that department. But I digress. Offhand, the first cheap death I can think of is when I was running through the volcano turned around for a moment, only to be suddenly killed outright by the creature in the lava with no warning or anything. That's pretty lame.
Yeah dude, I died because I suck. That's an intelligent response. Take note, while I call anyone thinking that childish narrative is good a 12-year-old, at least I didn't get my knickers in a bunch and just spit "you suck" at anyone for it. I made a metaphor about how amateurish the lame-ass writing of Other M really is. Oh right, bosses can be stunned. Right... what are the chances that was going to happen right when I needed to use the Concentration? Yeah, it never happened that way. Frankly, Phantoon was impossible to fight that way since, the one time he was stunned, there was still other shit to deal with. Besides, when they're stunned is when Samus was supposed to use the kill-shot anyway, so by that time, well, the battle is over. Hell, that's how I finally figured I'd bested Phantoon because there was finally that opening. Being forced to sit and charge, and be defenseless while doing it, in order to use the emergency energy is a shitty design choice, and that's all it is. In Super Metroid, the emergency tanks refilled automatically--and that made perfect sense--especially when that tank was refilling while Mother Brain was draining my life since I skimped on collecting too much in order to get that best ending.
Seriously, stop defending bad design choices just because Nintendo's name is on the thing. If Other M wasn't a Metroid title--if it was a one-off title of it's own making, would you be so forgiving? Fuck no you wouldn't. You'd dismiss it the way most Nintendo fans shat all over several otherwise decent non-Nintendo-published Wii games. You'd say, "well, Team Ninja made a game on the Wii, but we wanted Ninja Gaiden and this isn't Ninja Gaiden, so we're disappointed, and by the way, there are a lot of crappy design choices here."
For that matter, why the hell is it offensive to you if someone states that "Nintendo requested this item of a franchise they own, to fit with the target audience of a system they developed?" I mean, if it was all Retro choosing to make Prime 3 easy, why did they choose that? And don't suddenly assume that the Wiimote made the game easier, because that has nothing to do with it at all. The game was played, largely, the exact same way, except now I had to hold my arm up for ridiculous amounts of time. I still locked onto everything, and strafed like in Prime 1 and 2 because, yes, you could actually move in those games. I don't know why you're assuming we couldn't move...
What I do know is that the games in the main Prime series are all excellent titles despite the relative flaws of parts 2 and 3--they all adore the exploration theme and deep brooding atmosphere that made Metroid such a special franchise to begin with. Prime 3 had all the challenge removed, but at least it still had a beautiful atmosphere, gorgeous vistas, clever puzzles, and depth. To attempt to dismiss the first two games for controls that we fans of the series rightly defended for all these years, just because you want to think Prime 3 controlled better just because of the Wiimote is annoying. Honestly, the motion controls added nothing to the series. Sure, they were kinda cool, but that was it.
I wanted to love Other M, dude, I really did. I couldn't wait for it. I almost never preorder games, but I preordered Other M. And I'm a positively huge Metroid fan. I have two favorite franchises and one of them is Metroid and the other is well, obvious. But I'm not going to sit here and forgive Other M just because it's Metroid or just because it's a Nintendo franchise. Bad design is still bad design. The exploration is grossly neutered, the combat is mindless, the first person mode is shit, the scanning is lame, the forced pixel-hunting moments are asinine, there are no new items, there are a few cheap deaths, there are no new weapons or items, it's rampant with illogical nonsensical design, the narrative is cliched ham-fisted crap that doesn't even reach the levels of the lowest SyFy-original movie, and as per Samus Aran herself--this game defines the term character assassination. If you ever actually loved Metroid or Samus, you shouldn't forgive this offense, you should be pissed. Frankly, I think that tacking on a lame-ass "space marines/military doing battle" cliche was the last thing the Metroid franchise needed. Well, that, and completely butchering a beloved character.
Space Marines are for Doom, Halo, Gears of War, and whatever James Cameron does next. That crap doesn't belong in Metroid.







