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Khuutra said:
Resident_Hazard said:

Yeesh.  I don't expect you to nod along since you're set on disagreeing with anything I post.  I didn't present conjecture as proof, I presented a logical explanation for why Metroid Prime 3 was one of the easiest games ever.  Because it was intended to be in-line with damn near everything else on the Wii.  Simplified and easy for the casual "blue ocean" crowd.  Why else would the game have been made to be so easy?  Clearly, that's not how Retro works given the intense difficulty of the previous two entries.  Hardcore games for hardcore people on, let's face it, a hardcore system--which the GameCube was for all intents and purposes.  With the Wii, the focus was not the hardcore crowd, especially early on--it was to expand the market by appealing to the casual crowd.  How do you do that?  You make the game's more accessible, and one way to do that is to remove the overt difficulty found in many hardcore games. 

New Super Mario Bros Wii follows a similar example--ease added to the gameplay which allows gamers to skip parts of the game that are "too hard" for them--you know, "too hard" for the casual crowd. 

People act as if offended that I could dare think Nintendo wanted Prime 3 to be made easier with the reasoning to be the expanded audience.  Why the hell else would Retro suddenly break with the style of the previous games?  Give me a valid theory that is different than mine.  Don't just pop in and try to make yourself look superior by offering no valid conversation--all you did is come in and say "that's ridiculous. You don't have proof. Cite proof to a theory.  You don't know what logic is. I don't either, but I'm going to act like I do." 

Seriously dude, contribute.  Why else was Prime 3 so incredibly easy compared to Prime 1 and the incredibly punishing Prime 2?  What's your explanation?

Otherwise, all I see is a response from someone who's, somehow, offended by the idea that Nintendo is the reason Metroid Prime 3 was, to put it bluntly, dumbed down for the casual crowd.

Again, the Wii is all about ease, easier gameplay, and accessibility (where gameplay is concerned).  The vast majority of Nintendo's releases on the system, aside from Super Mario Galaxy 2, Sin & Punishment (and maybe another one) have  been light on difficulty and easy on gameplay.  I flat-out sucked at Punch-Out back in the day, and Super Punch-Out is notorious for it's difficulty.  The new one (essentially a remake) on the Wii?  It's not that hard.  I went through the first two circuits largely without any problem.  I never could have done that with the older titles.  Not even close.  The only time the Wii Sports games are difficult is when the controls fail, like in shooting hoops or that broken baseball sim.

Hell, for that matter, Metroid: Other M is easier than pretty much anything else from Team Ninja--and to be honest, the only real challenge I had with the game was illogical design choices and the game's surprising cheap deaths.  Seriously now, the "concentration" to refill your health is an insult considering how rare it is for that move to be at all successful.  Only like two bosses ever featured attack patterns that allowed for any opening to use that damn move on health.  Aside from that, the game is largely a dumbed-down Metroid title.

You're taking your experiences and extrapolating them into an objective reality, which is not the case. That's all there is.

Anything else you say on that point is irrelevant.

Pretending that a game being easy is Nintendo's fault when Nintendo had less to do with this game than any other is absolutely conjecture.

You're digressing all over the place.


And you are not offering any kind of conversation.  You're flaming and disagreeing simply because you want to.  If I'm wrong in my analysis, then offer analysis to counter it.  Jumping in over and over and just going, "no you're wrong. No you're wrong.  That's not the Nintendo I know.  That's not the Nintendo I know," actually offers nothing in the way of conversation.  You accused me of arguing earlier, and really, I have a theory and a point and have explained where it came from.  All you've done is leap in, flaming sword of flamingness in hand, and dismissed me sans point.  When you pick and choose minor points from my posts, you don't even elaborate on them, which means you're doing all this just to stir up drama, or possibly because you just want to harrass someone who... hell, actually, I didn't say anything negative or bad about Nintendo.  I really don't know what the hell you're point is in all this aside from to go out of your way to flame posts you don't even bother reading, and to dismiss ideas you don't even bother dismissing.

And what I asked for was something simple:  Give me another valid reason why Metroid Prime 3 was suddenly extremely easy (difficulty-wise) compared to the prior titles.  You'd think a counter theory to mine wouldn't have been hard to manufacter if you had one.  And if you did have one, why not actually just state it? 

I simply asked you to contribute and to offer a counter theory.  To have a conversation and to pay attention.  Instead, you responded yet again with little more than hollow personal attacks, in essence, you flamed

Might as well move on from this since you haven't bothered to offer up anything other than petty arguing for the sake of petty arguing.