By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kantor said:
Slimebeast said:
Kantor said:
Slimebeast said:

Well it pales compared to open world games and I haven't played Uncharted 2 yet, only about 1/4th of Unchated.

Uncharted 1 didn't but I hope Uncharted 2 will change my mind a bit about scripted events. I don't like them but sometimes they're a necessary evil (all games have scripts to some extent)

In this Bioshock Infinity demo I can't see the obvious good about them.

Was it really only me and Disolitude who thought this looked on-rails?

 

It does look on-rails. Which makes it all the more impressive that it isn't on-rails.

What kinda logic is that? Not saying u are wrong, but I'd like u to explain that.

Sure.

It looks on-rails because it is so fantastically designed. It makes people think that design of that quality would only be possible in an on-rails game. But the game isn't on-rails.

Yeah I know it isn't on rails because else we would have heard that from the people getting the hands-on behind closed doors in August.

But what if the movement and camera control is very limited? Like they could make the default walking very slow, and then force you forward by literally push you forward when they decide to. Similar to on-rails games where the pacing and camera switches between standing still - slow walk - fast walk - run/fall. In that gameplay it seemed like the player was pushed off ledges and in and out of rooms several times and he even seemed to auto-run a few times (yikes)! Further, the camera control seemed slow, just like in cut-scenes of other games where you can look around freely but very slowly and then scripts control all the fast camera pans to where they want you to watch.