KylieDog said:
naiyo said:
KylieDog said:
Played it with Move now.
They really messed the controls up, especially with aiming. The reticle recalibrates the Move every single time you press aim. It is a mess.
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I know what you mean but after an half an hour it wasn't a big deal. I wish they would just leave the reticle on the screen after you calibrate it... that would be perfect but the way they got it now its still way better than a DS3 controller. I really wish they would map the scope to the pointer.
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It really isn't better than a DS3 controller. You lose so many options and abilities it is unreal, for playing the campaign maybe they aren't a mega loss (maybe on Pro they are since 1 hit dying status is best avoided) but on the Mercenaries and in Versus its unplayable, you just get your ass handed to you by people who can see and manouver better as well as instant aim up/down.
My partner made a list of issues, I got to clock off so I'll post them here fully detailed tomorrow.
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Whoa, wait a second, can't the Move do everything the Wiimote does? I loved playing RE4 and I don't remember any options missing! I don't understand why the Move can't replicate the DS3 movement. What happened? Were the developers just lazy? Because I honestly can't think of a legitimate reason why the Move shouldn't work as well.