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My feeling is that JRPG's come off as stagnant to some because whenever a JRPG developer goes outside the mold it seems to become a different genre.  It would be like if we called Mass Effect an FPSRPG because it focuses on gunplay more so than other WRPGs.  You add too much strategy to a JRPG it becomes an SRPG, add too much action and it's an Action RPG, go too far from the standard and you'll even get called a WRPG made in Japan (Demon's Souls).  JRPG is so stringently defined it would be tough to make one outside the box and still be in the same genre.  Persona is the only game I can think of that innovates well while being quite clearly a JRPG to whomever you ask.



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