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Squilliam said:
LordTheNightKnight said:
Squilliam said:
oniyide said:

@squilliam  someone who sees the Wii controller the way I do.  People are so quick to jump on the whole Wiimote is better for FPSs. I have one and I dont see it. The turning still sucks, but everyone some forgets to mention that. the pointing is better but thats about it. They improved in one area and went way down in another so I say analogs/Wiimote is about even. Also if the pointer controls were so great, why the hell dont FPSs do better on Wii?? Why do multiplat FPSs not even come near the HD counterparts?? that tells me that most FPS players really dont care that much for pointer controls as some fans would like to think

Probably. The market doesn't support the idea that its a perfect shooter interface. If there was strong cross-over the Wii FPS games ought to sell proportionately better than they do relative to the Xbox 360 and PS3.


That would only apply if all other factors were equal. Until more quality FPS show up, and have the features of the other systems' games, and have the marketing (not just quantity but quality) the factors are not equal, so it is not valid to assume the market just doesn't like the control.

If theres a strong market for a genre then terrible games if they are without direct competion on a system ought to do better than expected. If there isn't a strong market or theres a lot of competition then a good/great game can do worse than expected. In spite of whatever quality you may ascribe to them, most shooter games haven't done particularly well on the Wii especially in light of the supposedly 'better' interface. So until I see otherwise, I will presume that outside of novelty the Wiimote style interface has proved no more interesting in a long term context than dual analogue sticks.


That assumes the market is for the genre, regardless of the quality, not for good games, that happen to be of that genre. Or are you implying the Wii market is supposed to be scrambling for scraps when starved? That is the logic of your comment, and shows why people like Malstrom, and me, hate this mindset that developers can just wag the customers by controlling the supply end.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs