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Squilliam said:
scottie said:
Squilliam said:
scottie said:
Squilliam said:
scottie said:
Squilliam said:

 

 

 

 

 

Well basically, imagine the Wiimote is like a keyboard and mouse. Then imagine the keyboard can fit in your hand, and you dont have to put up with the hassle of using wasd (or, God forbid, using the arrows to turn) and then imagine the keyboard can also be used as a mouse.

 

What do you mean by less reliable?

I already know what the Wii is, except for the fact that the Wii shooter games have a bounding box and turning does represent a hassle whereas the PC mouse doesn't have that issue. Besides, I have no more love for KB and mouse than I do for a controller, im not that anal. I use what works.

Less reliable = jumpy crosshair and sometimes unregistered motion or unintended motion.

 

Jumpy crosshair is almost certainly caused by the sun. Is your TV next to a window?

 

I've encountered unregistered motion in a couple of games, but never in a top quality game, leading me to believe that is caused by coding errors, and I have never had problems with unintended motion*.

 

* Actually, that's a lie. In the level of SMG2 where you spin the Wiimote or nunchuk to flip platforms, I killed myself by scratching my chin, twice. Don't know that we can blame the Wii for that though