kars said:
While I agree with the view that the PS-3 needs the Xbox 360, I would think that this picture is not complete. The split is more between:
HD: 360 + PS-3 + PC Casual: Wii + PS2 Portable: PSP + DS And I think this split is really significant. It will probably lead to a situation where most HD Games will be more or less programmed PC like because it reduces the pure development costs, which counters the additional costs for HD graphics. This development would pretty much ensure the profitability of the HD consoles, but it would come with a set back: The plattform with the best performance will pretty much be the PC, nothing beats Moores Law. The Xbox 360 will not really care for this fact. It tries to winn in the price sector. With its Triple Core and unified graphics memory it can in fact be used to model low end PCs, while its GPU can be used opaque to give the Xbox a Power boost. The PS-3 on the other hand has a problem. Its SPUs can not be used as normal multi processors (no unified cache, latency problems, needs special code), while its GPU is less powerfull. it will simply never reach its peak performance under such circumstances. But for software developers this will be the most attractive way. Simply look at the nuimbers that games like "Need for Speed", "Call of Duty" or "Assasins Creed" generate compareds to special plattform games like "Unchartet", "Ratchet & Clank" or "Project Gotham Racing" (You can't really use bundled software like Forza or Motorstorm, in this comparison, and a success like "Halo 3" needs a well established property and good luck). |
Why are you bring PC into this. PC has had resolutions in the super HD levels back 10 years ago. It is not in the same catagory as PC's market is currently 1000 times larger then the console market.