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theprof00 said:

I'm just going to copy paste my criticisms on the game here at the ol internet:

(there are some very very basic spoilers, but really nothing that would actually help you, or surprise you.)

Samus' suit never upgrades, all it does is unlock new equipment. Am I the only one who loved the SNES style of gaming like megaman x, and super metroid where your suit would get cool new parts and hues?

Save points are sometimes very sparse and at other times it's like every other room is a save point. Not a lot of planning went into them IMO. Additionally, the savepoints are VERY sterile. Every savepoint is the exact same room (with the exception of one), and the map adaptation that results from every save visit is cumbersomely long and drawn out. 

The map is very isolated in their seperate levels. I have to keep returning to the central elevator room to access every area. Sector naming (1,2,3) are very sterile as well. How am I expected to remember which areas are which, when they have as much personality as a number does?

There have been a couple parts where the existence of a barren room was simply to run through it to hit a switch that opened a door in the previous room. That's the hallmark of an amateur development team IMO.

Too many bosses, not enough normal creeps. There were 3 bosses in old metroid games. Mother brain, ridley, and kraig....soemtimes there might be a couple more, but it's like every 6 rooms there's a boss battle.

The wave beam is almost singularly to introduce some puzzling into the gameplay. It's pretty lame and serves no real purpose. For instance, that creature that hangs from the ceiling is shielded from damage when you encounter it. Then you get the wave beam and you can suddenly kill it, except...it doesn't accomplish ANYTHING. There's another room like this where there is two spinning clear cylinders, and hangy creature at the top of the room and a platform that you have to raise. I say "have to raise" with a bit of chagrin because it turns out, you never once have to use it. You can simply go to the other side and unlock the door without even using the platform. 

LOCKED DOORS. They won't let me explore...wtf seriously.

Suit upgrades in MoM via enhancements to capabilities, i.e. recharge faster. However, I do agree I like the change in hue for new suits.

Save points are boring, but so what, they serve a single purpose. To save your game and recharge. When they are far apart, that is part of the difficulty in the game. You should be pushed to near death a few times before you can save your progress. I for one hate that games have gotten easier since NES days. btw, all Metroid games have had the same overall save rooms. Maybe the texture changed a little based on the area you were in, but seriously, this is a complaint?

Naming of areas... so? You are in levels than then have specific names for the rooms. What's the difference in that than the Prime games? Also, I would have to agree that there should additional ways to get to various sectors as all Metroid games had more than one way to get around the primary areas. However, every Metroid game has had hallways or rooms that are more just passage ways or simply one time use puzzles/levers. Especially when that room was initially locked off due to not having the right tool yet.

Every Metroid had rooms that were more complex than others while not necessarily being bosses. Some just had hard mini-battles that then unlocked the doors. I really don't understand your complaint. I saw the same thing in SM and all the Prime games. That's just Metroid. In fact so far, they seem to be harder to beat in this game and that I like.

Beam upgrades in general have always worked like that. What the hell is your argument? That's the purpose of the new beam to be able to open areas and beat enemies formally invincible to you. Its always been like that.

locked doors... seriously? Has there ever been a Metroid game where everything is openable from the beginning? Things are always locked and sometimes one way to restrict movement and force complexity.

In general it seems like you've either never played a Metroid game before or you just completely forgot how they are basically similar. None of your complaints are really any different than what exists in other Metroid games.