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^Honestly, that idea sounds abysmal to me, and I think most people would find it annoying rather than enjoyable, but hey, if it's your own money, sure.

 

It may be more persuasive to use examples from successful games, not games that underperformed compared to their predecessors.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.