I'm just going to copy paste my criticisms on the game here at the ol internet:
(there are some very very basic spoilers, but really nothing that would actually help you, or surprise you.)
Samus' suit never upgrades, all it does is unlock new equipment. Am I the only one who loved the SNES style of gaming like megaman x, and super metroid where your suit would get cool new parts and hues?
Save points are sometimes very sparse and at other times it's like every other room is a save point. Not a lot of planning went into them IMO. Additionally, the savepoints are VERY sterile. Every savepoint is the exact same room (with the exception of one), and the map adaptation that results from every save visit is cumbersomely long and drawn out.
The map is very isolated in their seperate levels. I have to keep returning to the central elevator room to access every area. Sector naming (1,2,3) are very sterile as well. How am I expected to remember which areas are which, when they have as much personality as a number does?
There have been a couple parts where the existence of a barren room was simply to run through it to hit a switch that opened a door in the previous room. That's the hallmark of an amateur development team IMO.
Too many bosses, not enough normal creeps. There were 3 bosses in old metroid games. Mother brain, ridley, and kraig....soemtimes there might be a couple more, but it's like every 6 rooms there's a boss battle.
The wave beam is almost singularly to introduce some puzzling into the gameplay. It's pretty lame and serves no real purpose. For instance, that creature that hangs from the ceiling is shielded from damage when you encounter it. Then you get the wave beam and you can suddenly kill it, except...it doesn't accomplish ANYTHING. There's another room like this where there is two spinning clear cylinders, and hangy creature at the top of the room and a platform that you have to raise. I say "have to raise" with a bit of chagrin because it turns out, you never once have to use it. You can simply go to the other side and unlock the door without even using the platform.
LOCKED DOORS. They won't let me explore...wtf seriously.









