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Demotruk said:

^If we are talking about hypotheticals like that we're talking about completely different kinds of games. This is an action adventure we're talking about, something like the above might work well in a horror game, but if you put it in something like Metroid it wouldn't go down very well.

Even in a horror game it would have to have some degree of control left to the player unlike Other M where control is taken away in order to show the player character breaking down totally independent of player input.


And one of the first Silent Hill games would have done it right. You'd have control, but be trapped in seeing the flashback of her trauma, and unable to stop anything, since it's in her mind. Then things turn to normal, and you're laying on the ground with Ridley going after the rest of the squad.

But that still would have made more sense in a prequel game.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs