it seems reach is doing badly. no way around it. i dont know what went wrong.
I think part of the problem is MS watered down the brand with ODST, and possibly Wars. Personally I liked both of those games a lot, but I'm betting when a lot of casual people see Halo: Reach rather than Halo: 4, they weren't sure if was another ODST style game or what. But that's what Bungie gets for doing a prequel. Never been a fan of prequels.
Another possibility is that the Modern Warfare/Call of Duty series has more thouroughly surpassed Halo than I realized. Maybe people are just COD nuts now and dont care about Halo. Which is sad to me, because as a single player experience, I can say that Reach is approximately 1,500,564464,756544 times better than an MW game.
I suspect the game's sales may have unusually good legs though, because it's simply an amazingly good game.
Edit: I just realized though, the 200 million of Reach revenue statistic tells a different story.
If Reach=200m
and MW2=310m across two platforms...
It's likely Reach exceeded the 360's share of MW2's 310m sales...(I'm guessing the PS3 accounted for more than 110m of that 310 m, so the 360 version of MW2 <200m). So I dont know, maybe that points to spectacular USA Reach sales.







