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intro94 said:
LordTheNightKnight said:
intro94 said:
Nintendogamer said:

Seems like 3DS is a tad more powerful than gamecube, so games like metroid prime is very possible,  tech specs is very impressive I must say, this will be the handheld of 2011 till 2017.


thats like saying prime should be possible on a 360 pretty much. I mean,prime for all its prettyness is leagues behind RE5 even on low detail,its in an inferior generation if you will. 3ds is not 360 but is scarily close.I mean, at this point, i really dont think Wii is in any similar league, as the good looking wii games have taken years to develop, while the few 3ds demos just months.


That's demo versus full game, not system specs. Demos for high tech Wii games still looked good when made in a short time.

all alpha games, like the conduit, looked much worse prior to final release. COD Reflex was a huge example. They all looked worse.Those 3DS shots were alphas.Final builds are bound to look better.When the alphas push graphics in much higher level than the final versions of other games, you can tell theres a gap in power.In other words, to even doubt that prime would be a problem to port to 3ds made me giggle. I expect something more challenging .I want to see the assasins creed in 3ds(the upcoming AC 3ds). Now thats an impressive game for this generation(in graphics demands). So far, the Resident holds alright against its HD counterparts. Mg3 is a work in progress to me so far. SF4 is getting close to the HD looks, DOA is holding strong against 360. PS3, 360 ,wii games even.But cubes?please.


Again, the 3DS is using the same shader system, so developers instantly knew what to do. That was probably why Nintendo included the system.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs