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scottie said:
Squilliam said:
scottie said:
Squilliam said:

what people thought the system could / would do for genres like first person shooters etc hasn't eventuated.

Lol

 

Oh wait, you're serious?

 

Let me laugh even harder

After the novelty wore off I didn't favour it any more as a shooter interface than I did the mouse or analogue sticks. It works but it doesn't set the world on fire for me.


Oh, well if Squilliam claims he finds analogue sticks as good as motion cotnrols for shooters then everyone must, including me *chucks Wii in the bin*

 

I hate to say it Squilliam, but (especially with regards to Move) no-one is thinking of having it do things that the Wii hasn't already done.

 

Move is being marketed and viewed by most Sony fans as an improvment on the Wii - with better graphics and 1:1 motion controls (also, before anyone reading this points out that Wii has 1:1, and has for a while, I'll point out that I am well aware of this, the Sony marketing team seems to be glossing over it however)

 

Even kinect doesn't really seem to be pushing  the angle of "we will provide core game experiences that the Wii can't/hasn't".

 

I suggest you learn to like motion controls for shooters, because next generation it will be impossible to play without them, either because the games won't support them, or because you'll just get constantly killed - your competition in multiplayer will have motion controls and the single player will have its difficulty tailored around someone playing with motion controls.

Come on... K&M work on shooters so well that I do not want to use inaccurate technology (analog sticks for shooters are very inaccurate for shooters when compared to K&M). As far as motion controls have gone, I don't feel accuracy in them in shooters so far. Motion controls are not going to replace things just yet until they are proven superior in EVERYWAY (in shooters anyway). I do not expect game controllers to disappear. And about difficulty because of using motion controls? Maybe it's because they still aren't fast enough to cope with some players play styles in shooters.

 

Do not overrate motion controls until it proves itself (which it was aimed to do so).