richardhutnik said:
In regards to the game, I am getting amazed at the sheer variety of things you can do and the likelihood of tons of hidden stuff. Feels to me what Super Mario Bros. was like back in the day. |
Wario Land II and III had Wario as functionally immortal, but not invincible. So if you got hurt, there would be recoil (possibly ruining your jump or something to that effect), and in Wario Land II that meant lost coins until the count hit zero, then nothing.
Yet those games were challenging enough in their own right. It's all a matter of mechanics. Certainly if you just turned death off in, say, Resident Evil, it wouldn't be challenging, but you were meant to die

Monster Hunter: pissing me off since 2010.







